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Rational Game Design

Project Type

Software Used

Primary Role(s)

University

Unreal Engine 4.27

Game Design  ,  Visual Scripting

Overview

During Rational Game Design, I decided to create a top-down roguelike game similar to games such as Hades and The Binding Of Isaac. The project would include random room population of enemies, power-ups and pick-ups, shops to purchase different items and a variety of enemies with different stats and attacks.

Detailed Info

A detailed list of tasks for the project:

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  • Create tables of stats for the player, power-ups and enemies can could be imported into Unreal Engine.

  • Room spawners that would detect if there is another room adjacent to it before generating the enemies and objects.

  • Custom movement mechanics with 4 directional fire.

  • Variety of enemies that will follow the player and do contact damage, ranged attacks or run from player while spawning other enemies.

  • Visual and Haptic feedback for taking damage such as controller vibration, flashing assets and sounds.

  • Basic AI.

  • HUD (Heads-Up Display) that shows player health, collected items and power-up names and descriptions.

Gallery

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