
Athena Game Jam 2024
Project Type
Software Used
Primary Role(s)
Game Jam
Unreal Engine 5
Game Design , Visual Scripting
Level Design
Overview
In April 2024, I joined the Athena Game Jam where me and my team created a game based on the game jam's theme of: Chaos. In teams of 5, we were given 5 days to create a video game with said theme. As a team, we decided to create a card-battling game that used both 2D and 3D assets. In the game, the player is dealt a hand of 3 cards that fade away after a set amount of time before another takes it's place, during this time, the enemy will be attacking the player constantly. Each card will have different effects, some good and some bad.
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My job as the Designer of the team, was to design the levels and the UI, as well as the functionality of the menus. This included the initial block-outs of both the levels and the UI, script the menu functionality and add the final polish to the UI and levels.
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Download: itch.io
Detailed Info
A detailed list of tasks for the project:
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Conceptualise the game mechanics and themes with the team.
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Communicate with the team the assets required for both the UI and levels.
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Set deadlines for each task.
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Initial block-out of the level.
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UI functionality and design.
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Finalise level design and UI design, polish with assets.
Gallery

Screenshot of the Main Menu.

Screenshot of the Tutorial - Overview.

Part of the finished level.

Screenshot of the Main Menu.