
Advanced Mission Design
Project Type
Software Used
Primary Role(s)
University
Unreal Engine 4.27
Game Design , Visual Scripting
Level Design
Overview
Advanced Mission Design involved working in a small team to create one of three levels for a pre-made projects. The team was me and two other students, who decided that we would give a horror theme to our levels. My level was a shipping yard that included a maze of shipping containers, a warehouse and a abandoned ship. Alongside the levels, I also changed the jumping mechanic to be a vaulting mechanic instead.
Detailed Info
A detailed list of tasks for the project:
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Create a Pre-Production document with team detailing the story, mood board, colour palette and any additional mechanics needed.
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Plan the level layout, detailing where the enemies will be, spawn points, pick-ups, etc.
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Create the vaulting mechanic, allowing the player to vault over objects of a certain height.
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Blockout level before filling it with assets gathered from the internet and Epic Marketplace.
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Tweak camera effects.
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Add a rain effect above the player that follows them around.
Gallery

Screenshot of the level's entrance.

Screenshot of the container maze.

Blueprint of one of the enemy encounters.

Screenshot of the level's entrance.